Click image to play the game


Project Type

Thesis Game Project

Role

Artist & Co-PM

Timeline

Sep 2024 - May 2025


About this Project

This game was developed at the NYU Game Center as a Class of 2025 Thesis.

Sunset Chaser is a 2D top-down adventure game where you venture through Post-Apocalyptic USA, encountering wacky friends and foes. Drive and upgrade your makeshift car, and fight enemies on the road as you plan your route to your destination! This demo takes you from Texas to New Mexico.

So, strap in, cowboys and cowgirls, it’s going to be a hell of a ride!

Features

  • Fast-paced driving and explosive car combat! Fight a variety of enemies as you make your way across the USA.

  • Route planning mechanics give players meaningful choices: riskier routes yield better rewards.

  • A dynamic upgrade system for your makeshift car lets players customize both style and combat strategy.

  •  A fun dialogue pop-up system that lets the wacky characters talk to the player and direct them

Instructions

  • Drive your Car with WASD

  • Upgrade your vehicle in the Garage

  • Fight enemies and shoot with the Space Bar

  • Plan your route on the Map

  • Encounter wacky characters

The Team

Tatiana Jiménez: Co-Project Manager, Props Artist, Music Composer

Ahmed Dadabai: Co-Project Manager, Background Artist, Level Designer

Aaron Gill: Programmer, Systems Designer

Jack Morehart: Programmer, Combat Designer, VFX

Derin Ogut: Co-Project Manager, Gameplay Designer, UI/UX, Programmer

Jade Tu: Graphic Designer/Artist, UI/UX 

Arva Denizi: Character/Props Artist, Narrative Designer

Colin Wittlich: Sound Designer

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